Unreal Engine

Using Unreal Engine proved to be very time consuming particularly because of all the computational errors I kept running into. It took some serious getting used to working with the mouse, placing items in space and configuring them in the program. I regret upgrading to High Sierra a few months back because most of the problems I ran into were related to my OS.

I played around in Fuse quite a lot creating my character who I originally tried to make look like me but it became more fun to randomly play around with the face morphing tools. Upon bringing my character into Unreal Engine, I had to re-mask all the skin from transparent to opaque in order to get him looking like he did in Fuse. All in all, it was fun to learn how to use a program that is so commonly used to create games I’m familiar with. It gives me a greater respect for all the intense work that goes into creating surreal worlds.

Character Skin File – creepy!

When I exported the short clip of my character losing his keys and dancing about it, the color and facial features were very off. Below is an image of how I wanted the animation to look, but the results I got were different.

Reflecting upon all the different ways of animating we learned about during the class, I enjoyed stop motion the best because of it’s physicality – and the fact that I didn’t run into any computational errors during the process!

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