Unreal Engine

Using Unreal Engine proved to be very time consuming particularly because of all the computational errors I kept running into. It took some serious getting used to working with the mouse, placing items in space and configuring them in the program. I regret upgrading to High Sierra a few months back because most of the problems I ran into were related to my OS.

I played around in Fuse quite a lot creating my character who I originally tried to make look like me but it became more fun to randomly play around with the face morphing tools. Upon bringing my character into Unreal Engine, I had to re-mask all the skin from transparent to opaque in order to get him looking like he did in Fuse. All in all, it was fun to learn how to use a program that is so commonly used to create games I’m familiar with. It gives me a greater respect for all the intense work that goes into creating surreal worlds.

Character Skin File – creepy!

When I exported the short clip of my character losing his keys and dancing about it, the color and facial features were very off. Below is an image of how I wanted the animation to look, but the results I got were different.

Reflecting upon all the different ways of animating we learned about during the class, I enjoyed stop motion the best because of it’s physicality – and the fact that I didn’t run into any computational errors during the process!

Drew The Needle Animation

Stevie and I finished up our animation of a needle getting a blood test. Using After Effects was a lot of fun. It’s such a powerful program, I found myself putting a lot of work into getting to know the shortcuts on the keyboard and understanding the layout of the workspace. Unfortunately, I had deleted Drew’s key-framed animation by accident in one screen and loaded a pre-animated version of him walking in another scene to a completely different scene which confused me greatly. Once I sorted that problem out, the rest of the animation became fun and interesting!

Drew from Marco Wylie on Vimeo.