Sculpting The Toy

I changed the idea for my toy since the last assignment. Initially I had an idea to have a bottle of pills and a group of four pills with different personalities, but then I thought the pills would be so small, I wanted to work on a slightly bigger scale.

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So then I changed it to a series of four different pill bottles with personalities based on what the medication creates.

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One of the mock ups, the Prozac pill bottle, made me laugh and I settled on a group of four Prozac bottles, all laughing except for one that’s crying as well. (All housed in a medicine cabinet)

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Since I have experience with VectorWorks, I quickly created two cylinders and pulled them by .5″ and 3″. For this mockup I didn’t include the spring and have since decided that I might not want to take that approach because it could look kitschy.

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Once I placed the two together I realized the body needed to be cut in half so I copy and pasted the 3″ cylinder and created a 1″ and 2″ to create the mouth.

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After creating the mouth I rotated the top half to add expression. It should look like it’s laughing.

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After adding all the shapes together and saving as a .stl I brought my file into Cura.

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This screen shot is for the low resolution print which I didn’t end up with because I wanted smooth edges.

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The whole process took 5 hours. Almost immediately I noticed that the size of the bottle was way too big. I realized that I had haphazardly created the circles in an unknown size that I eyed out.

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Once my print had finished it confirmed my thoughts about the size of the bottle. I want it to be true to size and am now considering kit-bashing with the cap or the body.

Another thing I realized was that the position of the bottle as straight up and flat on the table didn’t give a lot of emotion to the laughing that’s supposed to be going on.

I didn’t include eyes in my 3D sketch because I wasn’t sure about what I want to do with them yet.

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The back of the head didn’t work out so well in the 3D print, probably because of the angle of it.

Going back to my CAD sketch, I tried playing around with the Fillet tool and gave a rounded edge to the upper lip.

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But once I tried making the bottom lip rounded I lost the whole head!

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Unfortunately, when I tried to play around with the shape of the body by using the deform tool, I kept getting a “deform tool failed” error.

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I wanted to create an angle at the bottom of the model so I started trying to sand off the material with sand paper by hand. That didn’t work out so well so I moved on to clamping it to the table and bringing it down with a metal file.

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This proved to be laborious and I applied too much pressure at one point and it snapped a bit of the mouth.

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Despite breaking it a little, I learned that I want all 4 toys to have a different bend or angle to the bottom to differentiate them.

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Next, I wanted to try and alter an actual pill bottle.

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After heating the plastic up with a hair dryer, the mouth was cut with an sharp knife and bent back.
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In VectorWorks, I tried making some pill shaped objects but found that I wasn’t getting anywhere trying to make an oval and a round rectangle rounded on the sides but I kept getting a “Edge Filleting Fail”. Even when creating a 3D sphere, I couldn’t find the right tools to manipulate them into a pill shape.

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Finally, taking some modeling clay, I sculpted some eyes to mess around with the expression of the character.

What I got out of this exercise:

1. The scale of the toy should be true to size.
2. Kit-bashing is something I might want to explore
3. Each toy should have a slightly different stance
4. Eyes might want to be closed
5. Details like teeth, maybe a tongue, pills coming out of the mouth should be added
6. Label should be added (need to work this part out)

Natural History Museum

Natural History Museum

Upon exiting the subway station and seeing the statue of Theodore Roosevelt, I immediately became flooded with memories of seeing the outside of the Natural History Museum as a child. I was always enamored by the size of the building and excited about revisiting the space center.

Natural History Museum

Right inside, not a lot had changed.

Natural History Museum

After buying a ticket I headed toward the first exhibit.

Natural History Museum

The hall of African Mammals.

Natural History Museum

I’ve seen these diorama’s many times.

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And remember thinking, as a kid, how hyper realistic the scenes were.

Natural History Museum

After the elephants, I wandered through the Hall of African Peoples.

Natural History Museum

The colorful displays were very informative with easy to read descriptions.

Natural History Museum

The diorama’s in this hall reminded me of the ones in the hall with the elephants.

Natural History Museum

Although I still didn’t read through the entire paragraph, I found it easy to read with a nice font choice on a simple white background, lit up.

Natural History Museum

Natural History Museum

To the point.

Natural History Museum

Natural History Museum

Nice description, perhaps a little too much text though.

Natural History Museum

A beautiful blue diorama.

Natural History Museum

With a nicely lit description.

Natural History Museum

Once I got to the Hall of Asian Peoples, strangely titled “The Lure of Asia”, I started noticing that the diorama’s started getting busy and cluttered with hard to read text.

Natural History Museum

Above is a picture of “The Georgians” display.

Natural History Museum

In my opinion, there is way too much text here, and the descriptions of each artifact seen at the bottom is so small and illegible against the strange green color chosen as a background.

Natural History Museum

The description didn’t even include text about what is in these little slim pockets on this shirt, which I found to be a drag.

Natural History Museum

Down the hall, things got sketchier. This window display had only half of the show lights working.

Natural History Museum

And this display features the text on the side walls, making it really hard to read.

Natural History Museum

When looking closer, it seemed like part of the ceiling fell down!

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Hard to read text on the side wall.

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More examples of text heavy and cluttered window design.

Natural History Museum

Oddly placed text with strange color choices.

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Dense and text heavy descriptions.

Natural History Museum

Can you find the text in the window above?

Natural History Museum

Way too much text and very hard to read.

Natural History Museum

This display looks more organized but the text is hard to find in this case and they used a very hard to read color and font size.

Natural History Museum

I snapped a photo of this because I loved the way they played with perspective within the space. It’s clear and to the point with no need for much explanation.

Natural History Museum

To the left of the window above the hall looked uninviting and I wasn’t sure if I should even go down there. Exhibits were on display but the lights were off.

Natural History Museum

I don’t even know what’s happening here.

Natural History Museum

I couldn’t take a good picture without including my legs in the shot, but as you can sort of see, the blue lit up text is not lit up consistently and the text everywhere is cluttered and hard to read.

Natural History Museum

Moving on to the Eastern Woodlands Indians, which I mistook for the Hall of Northwest Coast Indians which is being renovated (perhaps that why I couldn’t find it), I noticed a few changes to the exhibit design.

Natural History Museum

An intense smell of a 1970’s basement hit my nose, and everything looked vintage.

Natural History Museum

One of the worst thing I found were these paintings of Native American’s by colonialists that seemed inappropriate because there was nothing in the exhibit that talked about all the horrible things the colonialists to them.

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Another example.

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I stared at this one for a while. It really took me into the space.

Natural History Museum

Right around the corner, the Hall of Pacific Peoples, had a very different feel. As I began thinking about the museum as a history of exhibit design I certainly felt like this was a newer and included more information about each object.

Natural History Museum

A glimpse down the hall where everything was well lit and inviting.

With all of this in mind, and with respect to the Hall of Asian Peoples, I would certainly make some changes. There were so many wonderful things on display but too many missed opportunities to explain their relevance and describe the history behind it in a clear way. A general renovation of the space surrounding the windows allowing visitors to walk through inviting, well lit spaces would be beneficial. Including some aspects of interactivity might make it more fun for kids. I would also change the font, colors, and font sizes on almost all of the windows making it easier to obtain information about what’s in front of you. To break it down:

  1. Renovate the halls to allow better light for the flow of movement for visitors and to highlight each window.
  2. Change the color of background walls and font style, color and size.
  3. Add an interactivity element to engage younger visitors
  4. Simplify the body of texts for each window and put windows into a series together that make sense in a narrative.

Before I left, I couldn’t skip a visit to the big bang theater. The feeling of this wing was drastically different than the other exhibits I had just walked through. Everything was very “high tech” although navigating up to the theater seemed confusing to some people. There was a “no exit” sign at the bottom of the ramp down from the theater that people just flat out ignored, walking up the ramp only to be turned away from a security guard at the top.

Natural History Museum

Natural History Museum

Natural History Museum

Natural History Museum

Natural History Museum

Natural History Museum

Blank Modification

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With the three blanks provided to us, laid out on the table in front of me, I started sketching out ideas of how I could use juxtaposition, appropriation, emotion, and complexity.

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With this sketch in mind, I quickly brought one blank to the shop and chopped its head off.

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Taking some spray paint I had at home, I painted the head red and wanted to play around with a full gold body or a half black half gold one in case one didn’t end up like I wanted it to.

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And what do you know…I didn’t love the way the black and gold paint job turned out initially…but then I thought the solid gold one was kind of boring.

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To add the first element of emotion I took the two main bodies back to ITP to sand down the bottom. It proved to be a bit difficult to get the angle correct so that the model wouldn’t fall over. I only sanded one as a result, because I didn’t like how much of the body had been taken off in the process.

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The model would fall down easily so I knew I had to balance it somehow with the head in its arms.

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I started with the nails since I would need a lot of surface area to rest the wood on in order to get the nails in properly and bend them into arms with a pair of pliers.

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A second after I took that photo… it’s arm fell off.

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Out with the glue!

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The red head would bit fit inside a tiny box.

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With dead eyes.

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I super-glued the box to the nail hands…

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Fit some soldering wire around the antenna…

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And then went to get some tin foil to make a cape out of.

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The head moved around too much so I put a little paper towel inside to stay in place.

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But then I realized that the box, when open, blocks the eyes and face completely!

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So I cut off the sides.

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And I like how it came out!

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My cape was open on the side,

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So I took some of these heavy duty adhesive and proceeded to spray it all over my hands and get it all over the place and that was a disaster for 5 minutes. I remade the cape and ran into the same problem, which led to making it into wings instead, and I’m pretty happy with the result!

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Toys That Made Us – response


I had already watched the whole series of The Toys That Made Us and gladly re-watched the episode on G.I. Joe. the world’s first action doll, because let’s be real, it’s a doll. I remember having one of these, although it wasn’t a G.I. Joe. It was a Mickey Mantle doll. He looks a bit like this ginger lad below, who doesn’t really look like Mantle, and I think he was wearing the away uniform.

And I remember being impressed by the level of detail in his uniform and thinking that I had no idea what to do with it other than to marvel at how well made it was. It stayed propped up on a bookshelf for many years. The action figure I did like, however, was a smaller, plastic G.I. Joe who had a string attached to it’s hand that I would drag and fling him around with.

I thought the whole conversation around dolls being promoted to boys as something that needed to be heavily masculinized (is that word?) to be pretty hilarious. It reminded me of an interesting advertising choice you can find on tv today promoting yogurt for men, as though yogurt needs to be packaged in a severely manly way in order for men to want to eat it.

And again…

ok I’ll stop.

Character Turnaround

One of my sketches in class included this odd looking figure with hot teeth.
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So I sketched a bit to try and get perspective drawings of the character.

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I found myself wanting to recreate it on the template sheet and was happy with the first redesign.
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Trying to get a perspective from all angles of my character was a bit difficult as I’m not an avid illustrator.

Hot Teeth Scan

I scanned the sketch and brought it into Photoshop to resize each perspective.
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And ended up with a scaled character turnaround.

Hot Teeth

Inspiration / Class Notes

Talking about characters and appropriation during class today had me thinking of visiting Amsterdam Duck Store in, well, Amsterdam. It’s a store dedicated solely to rubber ducks, painted to represent many different recognizable political figures, fantasy characters, cartoons, figurines, etc.

IDEAS: busts, nesting political eggs, edible, puns, altered ordinary object, fake candy, bottle of pills (xanax, adderall, etc. inspiration link). Teeth Wheels.

THEMES: political, absurd

METHODS: 4-axis, OtherMill, lathe

Notes from class: Focus on characters, keep functionality limited, use appropriation, nostalgia.

Trip Through Time in New York City

Using a MIDI keyboard as an interactive interface, and Isadora to program the projection, this installation allows you to have a seat and take a trip through time in the historic New York subway system. After visiting the Transit museum I took a few photographs at the angle which you would see when sitting inside the train. I then photoshopped the windows to be see through so I could bring those files into Isadora and project archival footage street and underground scenes as though it were happening out the windows.

Trolley background

A photograph of a photograph of the inside of Brooklyn’s above ground trolly cars, circa 1880’s.

Old subway no background

A 1930’s underground train.

Subway no background

Inside of a 1950’s era subway.

70's subway background

Subway car with a 1970’s era interior — still in use today!

newer subway no background

Modern MTA subway car.

Washington Square Arch Through Time

For our final my group, Alan, Xiping, and I, created projection of the Washington Square Arch that can be wiped away by hand to reveal newer images using the programs Isadora and Leap Motion with Processing code. As you wipe away the older image to reveal the new, sounds play that correspond to the time of the photographs. Starting with a projection of the arch in the 1880’s when horse drawn buggies would drive right through the park to current day when the sounds of the city are much different. What we hoped to reveal is how much history architecture can hold.

Although we had some trouble coming up with ideas for the final, partially due to the overwhelming expanse of the subject, it became clear that we had a few themes in mind. Below are the common notes we used when meeting to discuss our ideas:


IDEAS

Language vs Reality

  • The “real world” is to a large extent unconsciously built up in the language habits of the group… We see and hear and otherwise experience very largely as we do because the language habits of our community predispose certain choices of interpretation.
  • Explore how people’s cultural backgrounds affect their most basic cognitive processes: categorization, learning, causal reasoning and even attention and perception.

Online vs Offline Identity

False conceptions of truth based on memories we falsify

Creating something out of nothing

  • an image of a face or something else appears only when the smoke is there.
  • smoke and mirrors : (definition)  the obscuring or embellishing of the truth of a situation with misleading or irrelevant information.
        • What you see isn’t always what you get (also a theme)
        • gaslighting
          • create a temporary piece of art that is destroyed at the end.

Themes

  • Language, Culture, Memory

Methods

Projection mapping, 3D projection mapping?

Projection to smoke

LINKS / MISC.

http://projection-mapping.org/thecave/

Use projection mapping of bending a space to set up the scene, and then project voice recognized words onto smoke

Anthony McCall — pioneer works –

Gaslighting: 1. (slang; origin UK) To manipulate someone psychologically such that they question their own sanity. … The phrase “to gaslight” someone (to deliberately drive someone insane by psychologically manipulating their environment and tricking someone into believing that they are insane), was derived from the film.”

    *The term “gaslighting” comes from a 1938 stage play called Gaslight, in which a husband attempts to drive his wife crazy by dimming the lights in their home (which were natural gas-fueled fixtures), then denying that the lights had changed brightness when the wife asks him about it. Link

https://en.wikipedia.org/wiki/Gas_Light

…..

Immersive interactive experience where a person walks into small space and invited to interact briefly with an object in the dark. They have to say outloud what they think the object they just interacted with was but if they get anything wrong the space around them tightens physically and a flash of light (playing on “gaslighting”) goes off. The more they get wrong the more annoyances happen. (could be something obvious too, for example, bringing someone into a small space and asking them to explain something like a red apple in as many words as they can, and slowly we can tell them they’re wrong in a lot of different ways using noise and light).

3 Types of Memory: Visual, Auditory, and Kinesthetic Memory

https://getweyland.com/pages/3-types-of-memory-visual-auditory-and-kinesthetic-memory

A major breakthrough in visual memory research

http://www.olapic.com/resources/major-breakthrough-visual-memory-research/

“When a tiger starts to move towards you, you need to know whether it is something you are actually seeing or whether it’s just something that you remember or have imagined.”

Memory, a fundamental cognitive skill

https://www.cognifit.com/memory

“Types of Memory: Depending on how long, type of information, and the sensory organ”

Things We Want

Interactivity

A play on memory

Meeting Notes

Good vs bad memories

Ordered memory

Three types of memory:

Sensory Memory.

  • Short-Term (Working) Memory.
  • Long-Term Memory. Declarative (Explicit) and Procedural (Implicit) Memory. Episodic and Semantic Memory. Retrospective and Prospective Memory.

How to create a false memory in the audience?


As you can see from our notes, our ideas were a bit scattered and needed some honing in on. We really wanted to convey the concept of memory and I think our chosen subject of the Washington Square Arch decisively developed the direction toward retrospective memory as a result. The execution of the project consisted of writing the code for Processing and initiating OSC within Isadora in order connect our code. Leap Motion was also included as a library in order to work properly within our Processing script. Using two envelope generators in Isadora, that were set up to trigger every time a key press was initiated, we manually had to press “s” and 3″ in order to change the scenes and to switch the audio tracks correspondingly.

Coding and programming aside, there was a bit of editing work involved too. All of the photos, videos, and sounds were found online through archival libraries and simple searches and then edited in Adobe Creative Cloud.

Washington Square Arch

Processing Code:
/*
Example: Using Syphon and OSC
With Isadora
Created by Andrew Lazarow
Nothing 2018
*/
//import syphon library
import codeanticode.syphon.*;
//Import the oscP5 Library
import oscP5.*;
import netP5.*;
import com.onformative.leap.LeapMotionP5;
LeapMotionP5 leap;
//initiate value to receive from OSC
//Set at 1 which we can say means draw.
int OSCValue=1;
//Declare an instance of OSC, called oscP5
OscP5 oscP5;
//Declare a net address
NetAddress myRemoteLocation;
//Setting up or declaring your 'canvas' - that piece of paper
PGraphics canvas;
//This boolean restores the black background
boolean addBackground=false;
//Declare our Syphon Server
SyphonServer server;
void settings () {
size (360, 480, P3D);
//PJOGL profile = 1;
//This line is needed for older versions of Processing.
}
void setup () {
//Create our canvas to draw on
canvas = createGraphics(width, height, P3D);
//we want to create our syphon outpout
//Name it MySyphonOutputBlueberries
server = new SyphonServer(this, "MySyphonOutputBlueberries");
/*
Whenever you draw on your canvas you need
to put "canvas." before any drawing call.
So let's set a black background on our canvas.
*/
canvas.beginDraw();
canvas.background(0);
canvas.endDraw();
//Initiate our OSC
oscP5 = new OscP5 (this, 5001);
leap = new LeapMotionP5(this);
myRemoteLocation = new NetAddress("127.0.0.1", 1234);
}
void draw () {
PVector fingerPos = leap.getTip(leap.getFinger(1));
canvas.beginDraw();
//If Add Background is True. Then restore background
//And leave it black.
if (addBackground==true) {
canvas.fill(0, 10);
canvas.rect(0, 0, width, height);
}
// If addBackground is false, then draw the white ellipse
else {
//I set the fill's alpha to 80.
//A bit of a feather effect.
canvas.fill(255, 80);
canvas.noStroke();
//draw a circle following your mouse
//canvas.ellipse(mouseX, mouseY, 50, 50);
canvas.ellipse(fingerPos.x, fingerPos.y, 100, 100);
println ("finger position x = " + fingerPos.x);
}
canvas.endDraw();
//show our canvas in our processing window
image(canvas, 0, 0);
//send our canvas to syphon
server.sendImage(canvas);
}
//Your OSC Receiving event:
void oscEvent(OscMessage theOscMessage) {
// get the first value as an integer
OSCValue = theOscMessage.get(0).intValue();
// print out the message
print("OSC Message Received: ");
print(theOscMessage.addrPattern() + " " +
"is sending: ");
println(OSCValue);
//If the OSC Value you get is '1' then let drawing happen
if (OSCValue==1) {
addBackground=false;
}
//If the value is anything else restore the black background
else {
addBackground=true;
}
}
void keyPressed() {
OscMessage myMessage = new OscMessage("/From_Processing");
//hitting 'b' restores our background.
//and acts as a toggle to restart drawing
if (key=='b') {
addBackground=!addBackground;
}
if (key=='s') {
myMessage.add(1);
oscP5.send(myMessage, myRemoteLocation);
}
if (key=='r') {
myMessage.add(0);
oscP5.send(myMessage, myRemoteLocation);
}
if (key=='3') {
myMessage.add(3);
oscP5.send(myMessage, myRemoteLocation);
}
}

Isadora Screenshots:

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Screen Shot 2018-05-13 at 15.09.24

Sources /  Inspiration:

https://digitalcollections.nypl.org/search/index?utf8=%E2%9C%93&keywords=washington+square+arch#

Downtown Doodler: Hidden History of Washington Square Park in NYC

https://www.wnyc.org/story/sounds-washington-square-park-1962/

http://vectorsdev.usc.edu/NYCsound/777b.html