Sculpting The Toy

I changed the idea for my toy since the last assignment. Initially I had an idea to have a bottle of pills and a group of four pills with different personalities, but then I thought the pills would be so small, I wanted to work on a slightly bigger scale.

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So then I changed it to a series of four different pill bottles with personalities based on what the medication creates.

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One of the mock ups, the Prozac pill bottle, made me laugh and I settled on a group of four Prozac bottles, all laughing except for one that’s crying as well. (All housed in a medicine cabinet)

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Since I have experience with VectorWorks, I quickly created two cylinders and pulled them by .5″ and 3″. For this mockup I didn’t include the spring and have since decided that I might not want to take that approach because it could look kitschy.

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Once I placed the two together I realized the body needed to be cut in half so I copy and pasted the 3″ cylinder and created a 1″ and 2″ to create the mouth.

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After creating the mouth I rotated the top half to add expression. It should look like it’s laughing.

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After adding all the shapes together and saving as a .stl I brought my file into Cura.

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This screen shot is for the low resolution print which I didn’t end up with because I wanted smooth edges.

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The whole process took 5 hours. Almost immediately I noticed that the size of the bottle was way too big. I realized that I had haphazardly created the circles in an unknown size that I eyed out.

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Once my print had finished it confirmed my thoughts about the size of the bottle. I want it to be true to size and am now considering kit-bashing with the cap or the body.

Another thing I realized was that the position of the bottle as straight up and flat on the table didn’t give a lot of emotion to the laughing that’s supposed to be going on.

I didn’t include eyes in my 3D sketch because I wasn’t sure about what I want to do with them yet.

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The back of the head didn’t work out so well in the 3D print, probably because of the angle of it.

Going back to my CAD sketch, I tried playing around with the Fillet tool and gave a rounded edge to the upper lip.

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But once I tried making the bottom lip rounded I lost the whole head!

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Unfortunately, when I tried to play around with the shape of the body by using the deform tool, I kept getting a “deform tool failed” error.

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I wanted to create an angle at the bottom of the model so I started trying to sand off the material with sand paper by hand. That didn’t work out so well so I moved on to clamping it to the table and bringing it down with a metal file.

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This proved to be laborious and I applied too much pressure at one point and it snapped a bit of the mouth.

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Despite breaking it a little, I learned that I want all 4 toys to have a different bend or angle to the bottom to differentiate them.

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Next, I wanted to try and alter an actual pill bottle.

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After heating the plastic up with a hair dryer, the mouth was cut with an sharp knife and bent back.
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In VectorWorks, I tried making some pill shaped objects but found that I wasn’t getting anywhere trying to make an oval and a round rectangle rounded on the sides but I kept getting a “Edge Filleting Fail”. Even when creating a 3D sphere, I couldn’t find the right tools to manipulate them into a pill shape.

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Finally, taking some modeling clay, I sculpted some eyes to mess around with the expression of the character.

What I got out of this exercise:

1. The scale of the toy should be true to size.
2. Kit-bashing is something I might want to explore
3. Each toy should have a slightly different stance
4. Eyes might want to be closed
5. Details like teeth, maybe a tongue, pills coming out of the mouth should be added
6. Label should be added (need to work this part out)

Blank Modification

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With the three blanks provided to us, laid out on the table in front of me, I started sketching out ideas of how I could use juxtaposition, appropriation, emotion, and complexity.

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With this sketch in mind, I quickly brought one blank to the shop and chopped its head off.

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Taking some spray paint I had at home, I painted the head red and wanted to play around with a full gold body or a half black half gold one in case one didn’t end up like I wanted it to.

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And what do you know…I didn’t love the way the black and gold paint job turned out initially…but then I thought the solid gold one was kind of boring.

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To add the first element of emotion I took the two main bodies back to ITP to sand down the bottom. It proved to be a bit difficult to get the angle correct so that the model wouldn’t fall over. I only sanded one as a result, because I didn’t like how much of the body had been taken off in the process.

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The model would fall down easily so I knew I had to balance it somehow with the head in its arms.

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I started with the nails since I would need a lot of surface area to rest the wood on in order to get the nails in properly and bend them into arms with a pair of pliers.

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A second after I took that photo… it’s arm fell off.

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Out with the glue!

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The red head would bit fit inside a tiny box.

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With dead eyes.

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I super-glued the box to the nail hands…

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Fit some soldering wire around the antenna…

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And then went to get some tin foil to make a cape out of.

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The head moved around too much so I put a little paper towel inside to stay in place.

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But then I realized that the box, when open, blocks the eyes and face completely!

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So I cut off the sides.

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And I like how it came out!

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My cape was open on the side,

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So I took some of these heavy duty adhesive and proceeded to spray it all over my hands and get it all over the place and that was a disaster for 5 minutes. I remade the cape and ran into the same problem, which led to making it into wings instead, and I’m pretty happy with the result!

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Character Turnaround

One of my sketches in class included this odd looking figure with hot teeth.
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So I sketched a bit to try and get perspective drawings of the character.

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I found myself wanting to recreate it on the template sheet and was happy with the first redesign.
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Trying to get a perspective from all angles of my character was a bit difficult as I’m not an avid illustrator.

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I scanned the sketch and brought it into Photoshop to resize each perspective.
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And ended up with a scaled character turnaround.

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Inspiration / Class Notes

Talking about characters and appropriation during class today had me thinking of visiting Amsterdam Duck Store in, well, Amsterdam. It’s a store dedicated solely to rubber ducks, painted to represent many different recognizable political figures, fantasy characters, cartoons, figurines, etc.

IDEAS: busts, nesting political eggs, edible, puns, altered ordinary object, fake candy, bottle of pills (xanax, adderall, etc. inspiration link). Teeth Wheels.

THEMES: political, absurd

METHODS: 4-axis, OtherMill, lathe

Notes from class: Focus on characters, keep functionality limited, use appropriation, nostalgia.

Week 3 – Typography & Expression

PLANE TICKET:

Sketches for the redesigned boarding pass:

I used Illustrator to start playing around with the information given:

I went through a lot of different designs before I came to what I think is the best one!

EXPRESSIVE WORDS:

I wish I could have had more time to put some of my ideas for expressive words into After Effects, but I’ve never used the program and I didn’t have enough time.

Here are some ideas I had that work well on paper as is. One of them I made a video of to give a little more animation to it. I also added a few sketches I had for words that would have worked better if I added animation to them.

2017-09-26 23.13.46 from Marco Wylie on Vimeo.

Reeperbahn Regular

(This is Reeperbahn font taken from here)

Below are some ideas I had: